Without specifics, it’s impossible to say just how thoroughly the loot system was overhauled for the console release, but you’ll find yourself able to equip a much larger cross section of the loot you pick up in the console version. While a nuisance for some, the always-online issue didn’t affect everybody, and they’ve fixed the biggest universal plague – random loot. The multiplayer is still easy to pick up, though, and dropping in and out of a friend’s game is as easy as it was on PC. Without to require you be online, the console version of Diablo III allows you to play offline to your heart’s content. Most of the systemic changes, at least, fit squarely in the positive category, such as offline play and the tailored loot system. From the basic control scheme to the menu system, one change may be a natural fit, while another may be awkward and unwieldy. Whatever you might hear, there’s some good and some bad to porting Diablo III to consoles. Blizzard seems to have taken important lessons from the PC launch fiasco, and applied these to make a markedly improved console version. After a few weeks, the server issues were ironed out, and the new menace to the game’s lasting success became the entirely random loot system and the oft-derided Auction House. For better or worse, sales were huge, with Diablo III being Amazon’s most pre-ordered PC game ever. Critics generally praised the game for its traditional and addictive Diablo-style gameplay, while the always-on connection requirement and the ill-fated Auction House system incited rage among many fans. Diablo III launched on PC and Mac in 2012 to a wildly mixed reaction from critics and fans.
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